
The new content is a blast to play through, but fans of Diablo know how incredibly quickly working through a new act can go. The new class and appropriately-dreary Act V setting are definitely exciting, but as we said earlier, making D3 successful is all about incentivizing replayability. The boss fights are challenging and entertaining, but not really different enough from anything the rest of the game has to offer to make them truly stand out. Act V is on the longer side and brings plenty of new battles to the game, including lots of optional areas to grind for experience and loot. The additional area offers enough brand new monsters (reapers, skeleton dogs, and others that we won't spoil) to kill that it doesn't feel at all like retreading any of the previous acts. The devastated zone of Westmarch is the perfect amount of dark, dreary, and intimidating. That ominous tone carries into the game with the addition of Act V. It's clear from the moment that the Reaper of Souls opening cinematic (one of Blizzard's best ever) hits the screen that Reaper is attempting to return to the dark tone of D2. The removal of the ill-fated Auction House system allows players to get back to the core mechanic that kept the Diablo II community thriving for so many years: kill monsters, get rad gear.
#Diablo 3 reaper of souls cube Patch
Reaper of Souls works hand-in-hand with the recent Loot 2.0 patch (which is free to all players) to create an environment that encourages replayability, grouping, and never-ending demon hunting.
